First build with the baked lighting, consistently 100fps - this was the reason to bake it rather than real time it... performance.
If you've a good eye or not you'll see some sexy light happening including rays of light where objects obscure, shadows begin, etc.
Some more obvious? and/or quicker to see lighting stuff can be seen in this second vid when running up stairs and one of the uprights
If curious, the 'banding' you see is due to the light not really having anything to react to so it spills nasty gradients across the flat surfaces. Note how it does not band on the terrain where it interacts more.
Quite happy with 100FPS on the 5km x 5km world with the day n night system and looking so sexy.
Computer wasn't. Crashed and locked up the editor numerous times over the past 2 days.
Sorted my process and bake pipeline now though lmao

First build with the baked lighting, consistently 100fps - this was the reason to bake it rather than real time it... performance.
If you've a good eye or not you'll see some sexy light happening including rays of light where objects obscure, shadows begin, etc.
[media]https://youtu.be/a_IOTahw8J8[/media]
Some more obvious? and/or quicker to see lighting stuff can be seen in this second vid when running up stairs and one of the uprights
[media]https://youtu.be/8G_zf5ta14o[/media]
If curious, the 'banding' you see is due to the light not really having anything to react to so it spills nasty gradients across the flat surfaces. Note how it does not band on the terrain where it interacts more.
Quite happy with 100FPS on the 5km x 5km world with the day n night system and looking so sexy.
Computer wasn't. Crashed and locked up the editor numerous times over the past 2 days.
Sorted my process and bake pipeline now though lmao :grin3: