Dev Blog: Christina 2026

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Re: Dev Blog: Christina 2026

by Týsköll » Fri Aug 21, 2026 3:00 pm

Re: Dev Blog: Christina 2026

by Týsköll » Thu Aug 20, 2026 10:51 am

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Re: Dev Blog: Christina 2026

by Týsköll » Thu Aug 20, 2026 10:50 am

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Re: Dev Blog: Christina 2026

by Týsköll » Thu Jun 11, 2026 2:28 pm

A little less time on this recently, but still plodding along here n there.

Current progression is with NPCs and their behaviour, their AI, I'm utilizing a system I fleshed out first in late 2018.
There's not a lot of point to screenshots at the moment as most everything would just be an image of the log with things like:

Code: Select all

[ACTION START]
Garrison Guard begins taking a walk 
to clear their mind.
So I'll just leave it here for now.

Re: Dev Blog: Christina 2026

by Týsköll » Tue Apr 21, 2026 4:25 pm

First build with the baked lighting, consistently 100fps - this was the reason to bake it rather than real time it... performance.
If you've a good eye or not you'll see some sexy light happening including rays of light where objects obscure, shadows begin, etc.



Some more obvious? and/or quicker to see lighting stuff can be seen in this second vid when running up stairs and one of the uprights



If curious, the 'banding' you see is due to the light not really having anything to react to so it spills nasty gradients across the flat surfaces. Note how it does not band on the terrain where it interacts more.

Quite happy with 100FPS on the 5km x 5km world with the day n night system and looking so sexy.
Computer wasn't. Crashed and locked up the editor numerous times over the past 2 days.
Sorted my process and bake pipeline now though lmao :grin3:

Re: Dev Blog: Christina 2026

by Týsköll » Sat Apr 18, 2026 11:33 am

Build 0.0.35 pre-alpha SUCCESS

Little bit stress with multiple build fails, looking good now though.

:)

Re: Dev Blog: Christina 2026

by Týsköll » Fri Apr 17, 2026 1:15 pm

Re: Dev Blog: Christina 2026

by Týsköll » Fri Apr 17, 2026 12:56 pm

UI Mock up is no longer a mock up.
Plenty to refine, data to link, fonts to muse over. But thar she blows capt-wait... it's my ship. Weeee.

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Re: Dev Blog: Christina 2026

by Týsköll » Thu Apr 16, 2026 3:38 pm

React UI? Hmm.
OneJS!? HMMM.

UI System upgraded. Things and stuff initiated.

:)

Re: Dev Blog: Christina 2026

by Týsköll » Wed Apr 15, 2026 11:44 am

Bunch of bits n piece fixes, optimizations, testing and blah been going on in the time I can spend on this.

Notably today the basic elements for entities are all in, with some simple effects like regeneration taking from her blood satiated value.
Basic stats, health etc.

Entity types inheriting like so
  • Base
    • Critter
    • Actor
      • CommonNPC
      • MajorNPC
      • Player
    Likely going to have major modifications to those via "traits" or some other appropriate word, currently only VampireTrait exists, that script component adds itself if the box is checked.

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    (Eww, when did you eat rats Louis?)

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